Both Teams Slay a Dragon for Game 1
Game 1: Both Teams Slay a Dragon is priced at 50¢ on Polymarket. Current book: 1¢ bid, 99¢ ask, 98¢ spread. This page tracks a standalone prediction-market contract.
Price history
50¢ current
Contract brief
This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Fuego and DN SOOPers Challengers each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all), this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 22, 2026 at 9:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Outcome
Game 1: Both Teams Slay a Dragon
Rank
Standalone
Leader
—
Range
—
Family volume
$0
Identifier
0x7fde71a6...cc3b
Sep 20, 2026, 9:30 PM UTC · 0m ago
Implied probability
Bid
1¢
Ask
99¢
Spread
98¢
Reported volume
$0
Family rank
Standalone
Standalone contract
Closes
Sep 22, 2026
Family volume
$0
Orderbook snapshot
1 / 99¢
Contract terms
What resolves this market.
YES condition
This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Fuego and DN SOOPers Challengers each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all), this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 22, 2026 at 9:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Venue
Polymarket
Closes
Sep 22, 2026
Identifier
0x7fde71a6…cc3b
Event family
This market.
The same race as a probability stack: rank, volume, and where this contract sits against the other outcomes.
Total volume
$0
Outcomes
1
Highest price
Game 1: Both Teams Slay a Dragon 50¢
Current share
—
Indicators
Yield, cliff risk, volatility, and regime.
Regime
neutral
Score
0.5
Related readings
Matched from SimpleFunctions blog, opinions, technical guides, concepts, and learn pages.
Information Finance Has Arrived: A Material Map of Prediction Markets in Q2 2026
Combined Kalshi + Polymarket volume hit $66B in just four months of 2026 — already greater than the entire 2025 industry total. Bernstein projects $1T by 2030. Two venues hold 95% of US share. The distribution layer fragmented across nine retail surfaces. AI agents are 30% of Polymarket wallet activ
The Longshot Bias in Modern Prediction Markets — 80 Years of Evidence in One Number
Horse racing has an 80-year longshot bias. Polymarket and Kalshi have one too — but the direction is opposite. What the calibration data on cheap and expensive contracts actually says.
Liquidity Availability Is the Real Edge in Prediction Markets
Implied yield, cliff risk, and overround all describe what to trade. Liquidity Availability Score describes whether the orderbook can absorb the trade. Why LAS is the indicator that decides who actually books P&L.
Liquidity Migration Across Resolution: Where the Money Goes When a Market Closes
When a flagship prediction market closes, the capital that was in it migrates to next-period siblings, adjacent categories, or off the venue entirely. Three migration patterns and the receiving-market opportunity.
Steam Moves Across Venues: When Sharp Money Hits Both Books at Once
Steam — the simultaneous coordinated movement of two prediction-market venues — is the highest-quality cross-venue signal because it is hard to fake. How to detect it, why to follow it, and the two failure modes that look like steam but are not.
Null Data Is Not Missing Data: How to Read EE=null, LAS=null, PIV≈0
EE=null, LAS=null, PIV≈0, CVR=null are not data errors. Each is a positive entry condition for a specific prediction-market strategy. The four cases mapped to the four strategies they unlock.
SimpleFunctions context
Index, screen, query, and monitor.
Prediction Market Index
Market-wide volatility, geo risk, breadth, and activity around this contract.
Market Screener
Filter adjacent contracts by volume, expiry, IY, CRI, venue, and theme.
Event Probability API
Read 50% as a structured event probability object for agents and apps.
Realtime Data API
Prices, orderbooks, movement, heat, and liquidity indicators across venues.
World State API
Compact market-aware context packets for agent sessions and scheduled refresh.
Hedging Workflows
Map a thesis or exposure to candidate event markets and monitoring paths.
How we compute these odds
SimpleFunctions aggregates live prediction-market contracts from Kalshi and Polymarket. Each slug groups contracts that resolve on the same underlying event, identified by venue event_id.
For binary slugs, the headline probability is the liquidity-weighted mid-price across all bound contracts. For multi-outcome slugs (e.g. elections with 3+ candidates), the headline is the leader’s price; we never arithmetically average disjoint outcomes — that would produce a number with no real-world meaning.
Snapshots refresh every 5 minutes during market hours; daily aggregates are computed at 04:00 UTC. The 30-day sparkline is drawn from per-ticker daily means stored in market_indicator_daily; 24h delta and movement events are derived from the same source.