SimpleFunctions
Winner-take-all answer·7 source contracts·Kalshi 7·refreshed just now·Closes Aug 29, 2026 · 65d

Will Roblox Corporation report above 36 billion hours engaged in Q1 2026

Leader sits at 64% across 7 bound outcomes, runner-up at 47%. This is a winner-take-all market — the headline is the leader’s price, not an arithmetic mean.

Leader probability

64%

Above 32 billion

runner-up 47¢leader 64¢

Outcomes

7

winner-take-all

Runner-up

47¢

Above 33 billion

Spread

17pp

contested

24h volume

$279

thin orderbook

Closes

Aug 29, 2026

65 days

Venue

Kalshi

7 bound

30-day trend

0%50%100%-30d-3w-2w-1wtodayAbove 32 billion: 64% (27 days, 22 points)Above 32 billion: 64% on 2026-06-25Above 33 billion: 49% (27 days, 26 points)Above 33 billion: 49% on 2026-06-25Above 34 billion: 33% (27 days, 20 points)Above 34 billion: 33% on 2026-06-24
Above 32 billion64¢Above 33 billion49¢Above 34 billion33¢
Top 3 candidates by current price · 27d

Bracket family

How the bracket ladder is priced.

Each row is one outcome on the venue. Sorted by 24h volume — the heaviest book is at the top.

Analysis

This probability reflects market expectations that Roblox will report more than 36 billion hours of user engagement in Q2 2026. The 9-cent contract price suggests traders view this outcome as unlikely but possible. Roblox's engagement metrics have historically been volatile, influenced by new game releases, platform updates, and seasonal user activity patterns. The Q2 period typically captures spring/early summer engagement trends. Resolution depends entirely on Roblox's official Q2 2026 earnings report, expected in late July or early August 2026, which will disclose total hours engaged. The contract structure shows declining probabilities across higher engagement thresholds—markets price 68% odds for above 32 billion hours but only 9% for above 36 billion—indicating uncertainty about whether the platform can sustain growth at the highest end.

  • Q2 2026 will end June 30, 2026, with results typically reported 3-4 weeks later in late July or early August
  • Roblox reported approximately 35-36 billion hours engaged in recent quarters; sustaining or exceeding 36 billion represents continued growth or maintenance of peak levels
  • Seasonal patterns affect engagement; Q2 typically includes spring break and school transitions, which can drive higher user activity
  • Major platform updates, game releases, or technical outages during April-June 2026 would materially impact the hours engaged figure
  • The contract's 9-cent price reflects low market conviction for this outcome, suggesting most traders see >36 billion hours as an above-trend result

What moved the line

  • Jun 20Above 38 billion4pp37¢ · Kalshi
  • Jun 19Above 34 billion3pp3033¢ · Kalshi
  • Jun 25Above 32 billion3pp6764¢ · Kalshi

Recently closed in general

These markets stopped trading. Last odds and any captured outcome are shown above — full settlement detail lives at the venue.

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How we compute these odds

SimpleFunctions aggregates live prediction-market contracts from Kalshi and Polymarket. Each slug groups contracts that resolve on the same underlying event, identified by venue event_id.

For binary slugs, the headline probability is the liquidity-weighted mid-price across all bound contracts. For multi-outcome slugs (e.g. elections with 3+ candidates), the headline is the leader’s price; we never arithmetically average disjoint outcomes — that would produce a number with no real-world meaning.

Snapshots refresh every 5 minutes during market hours; daily aggregates are computed at 04:00 UTC. The 30-day sparkline is drawn from per-ticker daily means stored in market_indicator_daily; 24h delta and movement events are derived from the same source.

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