SimpleFunctions
Winner-take-all answer·9 source contracts·Kalshi 9·refreshed just now·Closes Sep 10, 2026 · 74d

Will Sea Ltd report above 60 million garena quarterly paying users in Q2 2026

Leader sits at 97% across 9 bound outcomes, runner-up at 94%. This is a winner-take-all market — the headline is the leader’s price, not an arithmetic mean.

Leader probability

97%

Above 62 million

runner-up 94¢leader 97¢

Outcomes

9

winner-take-all

Runner-up

94¢

Above 60 million

Spread

3pp

contested

24h volume

$0

thin orderbook

Closes

Sep 10, 2026

74 days

Venue

Kalshi

9 bound

30-day trend

0%50%100%-30d-3w-2w-1wtodayAbove 62 million: 97% (27 days, 23 points)Above 62 million: 97% on 2026-06-27Above 60 million: 94% (27 days, 10 points)Above 60 million: 94% on 2026-06-26Above 64 million: 94% (27 days, 22 points)Above 64 million: 94% on 2026-06-27
Above 62 million97¢Above 60 million94¢Above 64 million94¢
Top 3 candidates by current price · 27d

Bracket family

How the bracket ladder is priced.

Each row is one outcome on the venue. Sorted by 24h volume — the heaviest book is at the top.

Analysis

This market is assessing whether Sea Ltd's Garena platform will report above 62 million quarterly paying users in Q2 2026, with an estimated 96% likelihood. The high probability reflects market confidence in Garena's user base trajectory based on historical growth patterns and recent performance data. The main drivers are Garena's track record of consistent user growth across its gaming portfolio and regional market expansion, weighed against potential headwinds like competitive pressure from other platforms and macroeconomic factors affecting user spending. Resolution depends on Sea Ltd's official Q2 2026 earnings report, expected in August 2026, which will disclose the exact paying user count. The probability structure across multiple thresholds (60M, 62M, 64M, 66M, 69M) suggests market participants see a high floor around 62M but decreasing confidence at higher tiers, reflecting uncertainty about the magnitude of growth beyond base expectations.

  • Sea Ltd's historical quarterly paying user growth rate and trend trajectory from prior periods
  • Competitive dynamics in mobile gaming and live-streaming across Southeast Asia and emerging markets where Garena operates
  • The earnings release date and exact paying user count disclosure in Sea Ltd's Q2 2026 financial statements
  • Macroeconomic conditions affecting consumer spending on gaming and virtual goods in key regions during Q1-Q2 2026
  • The gap between the 62M (96%) and 69M (70%) thresholds indicates significant uncertainty about whether growth accelerates beyond historical norms

What moved the line

  • Jun 21Above 68 million3pp8481¢ · Kalshi
  • Jun 26Above 72 million3pp2320¢ · Kalshi
  • Jun 26Above 74 million3pp1613¢ · Kalshi

Recently closed in general

These markets stopped trading. Last odds and any captured outcome are shown above — full settlement detail lives at the venue.

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How we compute these odds

SimpleFunctions aggregates live prediction-market contracts from Kalshi and Polymarket. Each slug groups contracts that resolve on the same underlying event, identified by venue event_id.

For binary slugs, the headline probability is the liquidity-weighted mid-price across all bound contracts. For multi-outcome slugs (e.g. elections with 3+ candidates), the headline is the leader’s price; we never arithmetically average disjoint outcomes — that would produce a number with no real-world meaning.

Snapshots refresh every 5 minutes during market hours; daily aggregates are computed at 04:00 UTC. The 30-day sparkline is drawn from per-ticker daily means stored in market_indicator_daily; 24h delta and movement events are derived from the same source.

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